![]() Walk up the path and as you near the very beginning there will be a small nook at the bottom where you will find the dungeon. Invoker - A1 Tristram: Walk out of town towards Outlook Road, which is the path when you first start the game. ![]() Inside here simply walk to the bottom of the Armory and here you will find it. Akkhan's - A3 Bastion's Keep Stronghold: At the bottom right you will go down into The Armory. Make your way up the stairs and at the very top after a few flights will be the dungeon. Wrath of the Wastes - A5 Pandemonium Fortress Level 1: Go to the waypoint and walk down and back. Follow the path and just before a set of arches the dungeon will open on the left. Raekor's - A5 Overgrown Ruins: Walk to the right of the Survivor's Enclave and go out. To the right of the entry the dungeon will open. Might of the Earth - A2 City of Caldeum: Take the WP and fight through the enemies towards Belial. Immortal King's Call - A3 Ruins of Sescheron: Walk northwest and just inside the ruins take a right turn. If you wish to find these on your own then wear the 6-piece bonus and go to Leoric's Library in the new zone in A1 of Leoric's Manor. I decided to put together a video that should make it fairly easy to locate each and every one for every class. So one question that I'm already asked a lot is "Where are the set dungeons?" Mostly just a specific one every time.
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Fixed an issue when restarting from last save around not being able to talk to a vendor after initial conversation.Fixed error of rewriting last autosave slot.Fixed a crash when playing cutscenes and cinematics.Fixed a stability issue when skipping cutscenes.Corrected VFX presentation of robe transformation.Fixed rare occurrence of mission descriptions not being displayed correctly.Added Build version to first time EULA.Updated localization text for additional content items.Fixed issues with flickering occurring with a transparent head while hair is still present.Fixed a rare crash when respawning NPCs in the world.Fixed rare crash around certain locations where in-game World Events spawning. ![]()
![]() ![]() This land belongs to the Mushroom World and has been taken over by Iggy Koopa (who is just regular sized). The Island if you look carefully on the map screen is actually shaped like a Koopa Troopa. The world contains six levels, two fortresses, two sets of Sledge Bros, four Toad houses and two Spade Panels. The fourth world, also known as Giant Land is a world where everything is comparatively huge compared to Mario - even the ? and ! blocks are huge the only exceptions to the new found giant status are Cheep-Cheeps, Spinys, Bullet Bills and Venus Fire Traps. ![]() This land belongs to the Mushroom Kingdom and has been taken over by Wendy 'O Koopa. As you would imagine most of the levels are based underwater and common enemies include Blooper squids and Cheep-Cheeps. Known in the original NES version as Ocean Side this world comprises nine levels, two fortresses, two sets of Hammer Bros and five Toad houses. Morton Koopa Jr is the Koopa Kid who has taken over this land, and is ultimately the boss of Desert Hill. There are certain enemies which are pretty much exclusive to this land to be seen here - such as the Angry sun and Fire snakes. There is also a special Fire Bro's level which can be unlocked by using a hammer on the rock at the upper right of the screen, beating the Fire Bros will then get you a warp whistle. The second world also known in the re-release as Desert Land contains five levels, two sets of Boomerang Bros, a Fortress, three Toad houses, two special levels which were based in a Pyramid and a quicksand desert. In the original SMB3 the King was turned into a dog, but in the re-release in Super Mario Allstars the King was instead turned into a Cobrat. This land belongs to the Mushroom Kingdom. The doom ship which has taken over this land belongs to Larry Koopa. 3 features six levels, one set of Hammer Bros, two Toad houses and one Fortress. |
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